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How to Create Terrain in UE5: Complete Beginner’s Guide

Published: February 1, 2026
Reading Time: 8 minutes
Tags: Tutorial, Terrain, Landscape, Beginners

Creating realistic terrain in Unreal Engine 5 can seem daunting for beginners, but with the right approach, you’ll be building stunning landscapes in no time. This comprehensive guide walks you through everything you need to know about terrain creation in UE5.

What You’ll Learn

Getting Started: Creating Your First Landscape

Method 1: Create a New Landscape

  1. Open your UE5 project
  2. Navigate to the Landscape mode in the top toolbar
  3. Click Create in the Landscape panel
  4. Configure your settings:
    • Section Size: 63x63 quads (good starting point)
    • Sections Per Component: 1x1
    • Number of Components: 8x8 (creates a 2km x 2km landscape)
    • Overall Resolution: 505x505
  5. Click Create to generate your landscape

Understanding Landscape Scale

The scale settings determine your terrain’s size and detail level:

Sculpting Your Terrain

Essential Sculpting Tools

UE5 provides several built-in sculpting tools:

Sculpt Tool: Raises and lowers terrain. Hold Shift to lower.

Smooth Tool: Blends rough edges and creates natural transitions.

Flatten Tool: Creates plateaus and flat surfaces.

Erosion Tool: Simulates natural weathering and water flow.

Pro Sculpting Techniques

Layering approach: Start big, then refine

  1. Block out major features (mountains, valleys)
  2. Add medium details (hills, ridges)
  3. Finish with fine details (rocks, erosion)

Use reference images: Real-world terrain follows patterns

Brush falloff matters:

Working with Heightmaps

Heightmaps are grayscale images that define terrain elevation. They’re powerful for creating realistic, large-scale terrain.

Importing Heightmaps

  1. Create or download a 16-bit PNG heightmap
  2. Landscape mode → Import → Select your heightmap
  3. Match resolution to your heightmap dimensions
  4. UE5 automatically creates the landscape

Best Heightmap Sources

Heightmap Tips

Landscape Materials: Making It Look Real

Basic Material Setup

A good landscape material has:

  1. Base color layers: Grass, rock, dirt, snow
  2. Height-based blending: Snow on peaks, grass in valleys
  3. Slope-based blending: Rock on cliffs, grass on flat areas
  4. Normal maps: Surface detail without geometry

Quick Material Formula

Landscape Layer Blend (Height)
├─ Layer: Grass (0-100m elevation)
├─ Layer: Rock (100-500m elevation)  
└─ Layer: Snow (500m+ elevation)

+ Landscape Layer Blend (Slope)
  ├─ Layer: Grass (0-30° slope)
  └─ Layer: Cliff Rock (30-90° slope)

Material Optimization

Time-Saving Tools and Workflows

Landscape Stamps

Instead of sculpting mountains from scratch, use stamps - pre-made terrain features you can drop onto your landscape.

Why use stamps?

Our Landstamp Pro plugin includes 100+ professional stamps for mountains, valleys, rivers, and more.

Procedural Tools

Performance Optimization

Terrain can tank performance if not optimized. Here’s how to keep it fast:

Enable Nanite

UE5’s Nanite automatically handles LOD (Level of Detail):

  1. Select your landscape
  2. Enable “Enable Nanite Support”
  3. Rebuild landscape

Result: Better performance with no visual loss.

LOD Settings

Configure landscape LOD in project settings:

Component Streaming

For large landscapes:

Texture Streaming

Common Beginner Mistakes

Too much detail too soon: Start with broad shapes, refine later.

Ignoring scale: Real mountains are HUGE. Don’t make tiny bumps.

Flat areas everywhere: Nature has subtle variation. Use very gentle noise.

No erosion consideration: Water flows downhill. Valleys should connect logically.

Forgetting about gameplay: Beautiful terrain that’s frustrating to navigate fails.

Advanced Techniques

Landscape Layers for Non-Destructive Editing

Create edit layers to:

Splines for Roads and Rivers

Use landscape splines to:

Blueprint Integration

Automate terrain tasks:

Next Steps

Now that you understand the basics:

  1. Practice the fundamentals: Spend time just sculpting different landforms
  2. Study real terrain: Understand how natural forces shape land
  3. Use professional tools: Speed up your workflow with Landstamp Pro
  4. Build a complete scene: Terrain, materials, foliage, lighting
  5. Optimize relentlessly: Performance matters as much as visuals

Conclusion

Creating terrain in UE5 is a skill that improves with practice. Start with simple landscapes, experiment with different tools, and don’t be afraid to iterate. The sculpting tools are powerful, but the real magic happens when you combine manual artistry with smart workflows and time-saving tools.

Ready to speed up your terrain workflow 10x? Check out Landstamp Pro - the professional terrain stamping plugin trusted by AAA studios and indie developers alike.

What terrain are you building? Share your projects with us on social media!


Looking for more terrain tutorials? Check out our guides on creating realistic mountains and mastering non-destructive landscape editing.