Building terrain for open world games is one of the most time-intensive tasks in game development. Environment artists spend weeks—sometimes months—sculpting, refining, and iterating on landscapes.
But what if you could compress that timeline dramatically?
Open world games demand vast, detailed terrain. Whether you’re building a 4km² map or a 64km² continent, the challenges are the same:
A single environment artist working manually might complete:
For indie studios, this timeline is often fatal to projects.
When sculpting manually over weeks or months:
Changed your mind about that mountain placement? With manual sculpting, you’re starting over. Every revision costs hours.
Professional studios have known this secret for years: don’t sculpt—stamp.
Heightmap stamping replaces hours of manual work with a library-based approach:
| Task | Manual Sculpting | Stamp-Based |
|---|---|---|
| Single mountain | 2-4 hours | 5 minutes |
| Valley system | 4-8 hours | 15 minutes |
| Terrain variation pass | 1 week | 1 day |
| Complete 16km² map | 2-3 months | 2-3 weeks |
That’s the 10x difference.
Instead of sculpting every feature from scratch, choose from hundreds of stamps:
Each stamp is professionally designed and ready to use.
This is the game-changer for iteration speed.
Traditional workflow:
1. Sculpt mountain
2. Client wants it moved
3. Undo (if possible) or re-sculpt
4. Repeat forever
Landstamp Pro workflow:
1. Stamp mountain (Layer 1)
2. Client wants it moved
3. Adjust layer position
4. Done
Every stamp lives on its own layer. Move it, scale it, delete it—all without affecting other terrain.
Create a mountain you love? Save it as a preset. Now every mountain in your world matches perfectly.
Presets include:
Your art director approves a style once, and the whole team uses it consistently.
Need 50 hills across your map? Don’t stamp 50 times manually.
Landstamp Pro supports:
Populate vast areas in minutes.
Before Landstamp Pro:
After Landstamp Pro:
Time saved: 85%
Landstamp Pro fits into your existing pipeline:
UE5’s World Partition system is fully supported. Stamp across streaming levels without issues.
Your existing foliage, material, and grass layers remain intact. Landstamp Pro modifies heightmaps only.
Export your layer configurations for backup or sharing between team members.
If your environment artist costs $60/hour:
| Map Size | Manual Cost | With Landstamp Pro | Savings |
|---|---|---|---|
| 4km² | $4,800 | $480 | $4,320 |
| 16km² | $19,200 | $1,920 | $17,280 |
| 64km² | $76,800 | $7,680 | $69,120 |
Landstamp Pro pays for itself on the first project.
Stop measuring terrain work in months. Start measuring it in days.
Building an open world? Share your project on X @MythicLemon!