{
  "version": "https://jsonfeed.org/version/1.1",
  "title": "MythicLemon — new posts & data",
  "home_page_url": "https://mythiclemon.com/",
  "feed_url": "https://mythiclemon.com/feed.json",
  "description": "New articles, marketplace data and tool releases for Unreal Engine developers.",
  "language": "en",
  "items": [
    {
      "id": "https://mythiclemon.com/articles/keystone-vs-keystone-lite",
      "url": "https://mythiclemon.com/articles/keystone-vs-keystone-lite",
      "title": "Keystone vs Keystone Lite: Which UE5 Building Generator to Use",
      "summary": "Keystone vs Keystone Lite for UE5: a grounded capability table and pick-by-need verdict. Both share the deterministic core and Nanite baking; the full edition adds AI input, castles, Kit Mode and JSON.",
      "date_published": "2026-06-26T00:00:00.000Z",
      "tags": [
        "comparison"
      ]
    },
    {
      "id": "https://mythiclemon.com/articles/procedural-building-generator-ue5-keystone",
      "url": "https://mythiclemon.com/articles/procedural-building-generator-ue5-keystone",
      "title": "Procedural Building Generator for UE5: A Keystone Tutorial",
      "summary": "Learn how to generate game-ready 3D buildings in UE5 with Keystone: presets, sketch, floor plans, text and Kit Mode, a live preview, and baking to Nanite static meshes.",
      "date_published": "2026-06-26T00:00:00.000Z",
      "tags": [
        "tutorial"
      ]
    },
    {
      "id": "https://mythiclemon.com/articles/free-building-generator-ue5-keystone-lite",
      "url": "https://mythiclemon.com/articles/free-building-generator-ue5-keystone-lite",
      "title": "Keystone Lite: A Free Modular Building Generator for UE5",
      "summary": "Keystone Lite is a free modular building generator for UE5: three presets, a 2D sketch canvas, parametric editing, and Nanite baking — no AI, no subscription, no credits.",
      "date_published": "2026-06-25T00:00:00.000Z",
      "tags": [
        "article"
      ]
    },
    {
      "id": "https://mythiclemon.com/articles/ue5-generate-buildings-from-text-and-floor-plans-ai",
      "url": "https://mythiclemon.com/articles/ue5-generate-buildings-from-text-and-floor-plans-ai",
      "title": "Generate UE5 Buildings from Text & Floor Plans with Keystone AI",
      "summary": "Use Keystone's optional AI inputs to draft UE5 buildings from text or a floor-plan image. Covers BYO-key setup, where the key lives, and why the geometry is still deterministic.",
      "date_published": "2026-06-25T00:00:00.000Z",
      "tags": [
        "tutorial"
      ]
    },
    {
      "id": "https://mythiclemon.com/articles/add-save-system-ue5-without-code",
      "url": "https://mythiclemon.com/articles/add-save-system-ue5-without-code",
      "title": "How to Add a Save System to a UE5 Game Without Code (JustSave)",
      "summary": "Add saving and loading to a UE5 game without writing serialization code. This JustSave tutorial covers the Saveable Component, SaveGame properties, and Save/Load.",
      "date_published": "2026-06-24T00:00:00.000Z",
      "tags": [
        "tutorial"
      ]
    },
    {
      "id": "https://mythiclemon.com/articles/advanced-locomotion-system-teardown",
      "url": "https://mythiclemon.com/articles/advanced-locomotion-system-teardown",
      "title": "The Only Free Asset in the Top Two of 80,278 — and Why It Made Nothing",
      "summary": "ALS proves that free is a distribution channel, not a discount. We trace how a free, open, demonstrable movement system turned its users into distributors…",
      "date_published": "2026-06-24T00:00:00.000Z",
      "tags": [
        "article"
      ]
    },
    {
      "id": "https://mythiclemon.com/articles/ai-game-recipes",
      "url": "https://mythiclemon.com/articles/ai-game-recipes",
      "title": "A Video Game Is a Recipe of ~45 Ingredients. AI Has Solved Some Kitchens and Barely Touched Others.",
      "summary": "We broke games into ~45 reusable ingredients and scored each by how much AI can build today, then ranked 23 genres. AI has near-solved artefact generation…",
      "date_published": "2026-06-24T00:00:00.000Z",
      "tags": [
        "report"
      ]
    },
    {
      "id": "https://mythiclemon.com/articles/among-us-teardown",
      "url": "https://mythiclemon.com/articles/among-us-teardown",
      "title": "Same Game, Two Years Apart: Why Among Us Sat Dead, Then Drew 425,000 Reviews",
      "summary": "Among Us is the textbook case of timing, seeding and luck. The same frictionless social game sat dead for two years, then a pandemic and a streamer cascade selected it from 124 near-identical rivals.",
      "date_published": "2026-06-24T00:00:00.000Z",
      "tags": [
        "article"
      ]
    },
    {
      "id": "https://mythiclemon.com/articles/balatro-teardown",
      "url": "https://mythiclemon.com/articles/balatro-teardown",
      "title": "He Expected to Sell 10 Copies. Balatro Out-Reviewed Every Deckbuilder Before It.",
      "summary": "Balatro beat Slay the Spire and Inscryption on review count from a one-person studio. We trace the win to a fused recipe — a universally known base plus one…",
      "date_published": "2026-06-24T00:00:00.000Z",
      "tags": [
        "article"
      ]
    },
    {
      "id": "https://mythiclemon.com/articles/best-game-genre-for-solo-ai-developer",
      "url": "https://mythiclemon.com/articles/best-game-genre-for-solo-ai-developer",
      "title": "The Best Game Genre for a Solo AI-Assisted Developer in 2026",
      "summary": "The best game genres for a solo AI-assisted developer in 2026, ranked by our buildability model: five low-difficulty, high-demand picks plus the deckbuilding contrarian.",
      "date_published": "2026-06-24T00:00:00.000Z",
      "tags": [
        "comparison"
      ]
    },
    {
      "id": "https://mythiclemon.com/articles/build-a-visual-novel-with-ai",
      "url": "https://mythiclemon.com/articles/build-a-visual-novel-with-ai",
      "title": "Building a Visual Novel With AI: The Most Buildable Commercial Game",
      "summary": "The visual novel scores 1.80 in our editorial buildability model — the most AI-buildable commercial game. Here's why, and what the one remaining human job actually is.",
      "date_published": "2026-06-24T00:00:00.000Z",
      "tags": [
        "article"
      ]
    },
    {
      "id": "https://mythiclemon.com/articles/can-ai-build-a-video-game",
      "url": "https://mythiclemon.com/articles/can-ai-build-a-video-game",
      "title": "Can AI Build a Video Game? A Feature-by-Feature Reality Check",
      "summary": "Can AI build a video game? We decompose games into 45 ingredients across 5 kitchens, rate what AI tooling does today, and rank 30 genres by buildability.",
      "date_published": "2026-06-24T00:00:00.000Z",
      "tags": [
        "article"
      ]
    },
    {
      "id": "https://mythiclemon.com/articles/can-ai-code-game-systems",
      "url": "https://mythiclemon.com/articles/can-ai-code-game-systems",
      "title": "Can AI Code Gameplay Systems? From Inventory to the Netcode Frontier",
      "summary": "How far can AI code assistants get with gameplay systems? Our buildability model rates the code kitchen 1-5, from near-automated inventory to authoritative netcode AI can't touch.",
      "date_published": "2026-06-24T00:00:00.000Z",
      "tags": [
        "article"
      ]
    },
    {
      "id": "https://mythiclemon.com/articles/can-ai-make-game-art",
      "url": "https://mythiclemon.com/articles/can-ai-make-game-art",
      "title": "Can AI Make Game Art? What's Solved, What's Assisted, and What Still Needs an Artist",
      "summary": "Can AI make game art? Our buildability model scores the art kitchen at 2.57. 2D backgrounds, concept art and PBR textures are near-solved; game-ready 3D…",
      "date_published": "2026-06-24T00:00:00.000Z",
      "tags": [
        "article"
      ]
    },
    {
      "id": "https://mythiclemon.com/articles/can-ai-make-game-music-voice-sound",
      "url": "https://mythiclemon.com/articles/can-ai-make-game-music-voice-sound",
      "title": "Can AI Make Game Music, Voice, and Sound Effects?",
      "summary": "Can AI make game audio? In our buildability model audio scores 2.2 — the most automatable kitchen. VO is the single most-automated craft; only adaptive music resists.",
      "date_published": "2026-06-24T00:00:00.000Z",
      "tags": [
        "article"
      ]
    },
    {
      "id": "https://mythiclemon.com/articles/can-ai-write-a-game-narrative",
      "url": "https://mythiclemon.com/articles/can-ai-write-a-game-narrative",
      "title": "Can AI Write a Game? Dialogue, Quests, and the Level-Design Wall",
      "summary": "Our buildability model scores game narrative 2.78: AI nails flavour text and branching dialogue, struggles with quests, and hits a wall at level and puzzle design.",
      "date_published": "2026-06-24T00:00:00.000Z",
      "tags": [
        "article"
      ]
    },
    {
      "id": "https://mythiclemon.com/articles/easiest-games-to-build-with-ai",
      "url": "https://mythiclemon.com/articles/easiest-games-to-build-with-ai",
      "title": "The Easiest Games to Build with AI in 2026 (and Why That's a Trap)",
      "summary": "The six easiest game genres to build with AI in 2026, scored by our buildability model — visual novel to farming sim. Why easy alone is no moat, and where demand makes it one.",
      "date_published": "2026-06-24T00:00:00.000Z",
      "tags": [
        "article"
      ]
    },
    {
      "id": "https://mythiclemon.com/articles/four-things-ai-cant-build-in-games",
      "url": "https://mythiclemon.com/articles/four-things-ai-cant-build-in-games",
      "title": "The Four Things AI Still Can't Build in a Game",
      "summary": "AI now builds art, audio and content for almost nothing. Four things resist it: game feel, real-time netcode, level/puzzle design, and the 'is it fun?' loop. Here's why.",
      "date_published": "2026-06-24T00:00:00.000Z",
      "tags": [
        "article"
      ]
    },
    {
      "id": "https://mythiclemon.com/articles/how-to-reverse-engineer-a-viral-hit",
      "url": "https://mythiclemon.com/articles/how-to-reverse-engineer-a-viral-hit",
      "title": "The 0.03% Problem: How to Reverse-Engineer a Viral Hit Without Fooling Yourself",
      "summary": "Most explanations of why something went viral are confident stories that would fit a flop just as well. Here is a disciplined method for telling genuine…",
      "date_published": "2026-06-24T00:00:00.000Z",
      "tags": [
        "report"
      ]
    },
    {
      "id": "https://mythiclemon.com/articles/lethal-company-teardown",
      "url": "https://mythiclemon.com/articles/lethal-company-teardown",
      "title": "Built to Be Filmed: How a $9.99 Co-op Horror Out-Reviewed Starfield",
      "summary": "Lethal Company turned four friends, proximity voice chat and horror into an inexhaustible supply of shareable clips. We separate the clip-factory artifact…",
      "date_published": "2026-06-24T00:00:00.000Z",
      "tags": [
        "article"
      ]
    },
    {
      "id": "https://mythiclemon.com/articles/the-demand-inversion",
      "url": "https://mythiclemon.com/articles/the-demand-inversion",
      "title": "The Demand Inversion: 56.9% of Fab Sells One Thing, Buyers Are Asking About Another",
      "summary": "Sellers crowd Fab's biggest category — 3D models, 56.9% of the catalogue — while buyer questions concentrate in the thinnest categories.",
      "date_published": "2026-06-24T00:00:00.000Z",
      "tags": [
        "report"
      ]
    },
    {
      "id": "https://mythiclemon.com/articles/the-ue5-migration-backlog",
      "url": "https://mythiclemon.com/articles/the-ue5-migration-backlog",
      "title": "93.2% of New Unreal Assets Are UE5. Only 53.3% of the Catalogue Is. That Gap Is a To-Do List.",
      "summary": "93.2% of new Unreal asset releases target UE5, but only 53.3% of the version-tagged catalogue does — leaving 46.7% on UE4.",
      "date_published": "2026-06-24T00:00:00.000Z",
      "tags": [
        "article"
      ]
    },
    {
      "id": "https://mythiclemon.com/articles/tiny-swords-teardown",
      "url": "https://mythiclemon.com/articles/tiny-swords-teardown",
      "title": "Six for Six: How a Free Asset Maker Beat a Lottery No One Else Could",
      "summary": "Pixel Frog's free, permissively licensed packs became default starter art for tutorials and game jams. We separate the necessary floor (free) from the real…",
      "date_published": "2026-06-24T00:00:00.000Z",
      "tags": [
        "article"
      ]
    },
    {
      "id": "https://mythiclemon.com/articles/two-shapes-of-a-hit",
      "url": "https://mythiclemon.com/articles/two-shapes-of-a-hit",
      "title": "Eight Breakout Hits, Two Shapes: Only One Is Buildable on Purpose",
      "summary": "Across eight teardowns, breakout hits fall into two families: viral spikes that are mostly a lottery, and compounding defaults won over years.",
      "date_published": "2026-06-24T00:00:00.000Z",
      "tags": [
        "report"
      ]
    },
    {
      "id": "https://mythiclemon.com/articles/ue4-to-ue5-adoption-curve-predicts-ue6",
      "url": "https://mythiclemon.com/articles/ue4-to-ue5-adoption-curve-predicts-ue6",
      "title": "What the UE4 to UE5 adoption curve tells us about UE6",
      "summary": "A data-driven look at the UE4 to UE5 marketplace adoption curve - 3% noise pre-launch, 50% of new releases by late 2023, 90%+ by 2026 - and what its S-curve…",
      "date_published": "2026-06-24T00:00:00.000Z",
      "tags": [
        "report"
      ]
    },
    {
      "id": "https://mythiclemon.com/articles/ue5-modular-building-kit-mode-keystone",
      "url": "https://mythiclemon.com/articles/ue5-modular-building-kit-mode-keystone",
      "title": "Keystone Kit Mode: Tile Your Own Modular Meshes in UE5",
      "summary": "Learn Keystone Kit Mode in UE5: tile your own modular meshes onto walls, floors, ceilings and interior walls, choose Tile vs Stretch, and bake to Nanite.",
      "date_published": "2026-06-24T00:00:00.000Z",
      "tags": [
        "tutorial"
      ]
    },
    {
      "id": "https://mythiclemon.com/articles/ultra-dynamic-sky-teardown",
      "url": "https://mythiclemon.com/articles/ultra-dynamic-sky-teardown",
      "title": "Number One of 80,278: How One Drop-In Sky Beat Free Rivals for a Decade",
      "summary": "Ultra Dynamic Sky tops an 80,000-item marketplace at a mid price, beating a free rival and a cheaper one. We show why this is a compounding-default hit, not…",
      "date_published": "2026-06-24T00:00:00.000Z",
      "tags": [
        "article"
      ]
    },
    {
      "id": "https://mythiclemon.com/articles/untitled-ui-teardown",
      "url": "https://mythiclemon.com/articles/untitled-ui-teardown",
      "title": "Give Away the Product, Sell the System: The Free Kit Behind a $139 Best-Seller",
      "summary": "Untitled UI pairs a genuinely complete free Figma kit with a high-priced paid system. We show how the free tier works as a distribution funnel that embeds…",
      "date_published": "2026-06-24T00:00:00.000Z",
      "tags": [
        "article"
      ]
    },
    {
      "id": "https://mythiclemon.com/articles/vampire-survivors-teardown",
      "url": "https://mythiclemon.com/articles/vampire-survivors-teardown",
      "title": "One in 7,000: How Vampire Survivors Won by Letting You Barely Play",
      "summary": "Vampire Survivors turned one input and a near-zero price into one of the best-reviewed cheap games ever made. We separate the reproducible loop from the…",
      "date_published": "2026-06-24T00:00:00.000Z",
      "tags": [
        "article"
      ]
    },
    {
      "id": "https://mythiclemon.com/articles/which-game-genres-can-ai-build-2026",
      "url": "https://mythiclemon.com/articles/which-game-genres-can-ai-build-2026",
      "title": "Which Game Genres Can AI Actually Build in 2026?",
      "summary": "A 30-genre AI-buildability ranking for 2026. Visual novels score 1.80, battle royale 4.17. See why content-bound genres collapse and feel- and netcode-bound ones don't.",
      "date_published": "2026-06-24T00:00:00.000Z",
      "tags": [
        "article"
      ]
    },
    {
      "id": "https://mythiclemon.com/data/insights/deckbuilding-demand-meets-hardest-core",
      "url": "https://mythiclemon.com/data/insights/deckbuilding-demand-meets-hardest-core",
      "title": "Deckbuilding is the fastest-growing genre — and one of the hardest to build well",
      "summary": "64% of deckbuilders were released since 2023 — the highest momentum in the catalogue — yet the genre scores 3.18 to build, because its soul is balance.",
      "date_published": "2026-06-24T00:00:00.000Z",
      "tags": [
        "insight"
      ]
    },
    {
      "id": "https://mythiclemon.com/data/insights/four-things-ai-cant-build",
      "url": "https://mythiclemon.com/data/insights/four-things-ai-cant-build",
      "title": "Four things AI still can't build in a game",
      "summary": "Of 45 game ingredients, the ones AI can't lift cluster in one place: game feel, real-time netcode, level/puzzle/encounter design, and balance.",
      "date_published": "2026-06-24T00:00:00.000Z",
      "tags": [
        "insight"
      ]
    },
    {
      "id": "https://mythiclemon.com/data/insights/the-opportunity-window",
      "url": "https://mythiclemon.com/data/insights/the-opportunity-window",
      "title": "Five genres are AI-easy and still growing",
      "summary": "Filter for build difficulty ≤ 2.7, 1,000+ titles of proven demand and 40%+ released since 2023, and five genres survive: interactive fiction, hidden object, clicker, walking sim and card game.",
      "date_published": "2026-06-24T00:00:00.000Z",
      "tags": [
        "insight"
      ]
    },
    {
      "id": "https://mythiclemon.com/data/insights/visual-novel-the-most-buildable-game",
      "url": "https://mythiclemon.com/data/insights/visual-novel-the-most-buildable-game",
      "title": "The visual novel is the most buildable commercial game there is",
      "summary": "The visual novel scores 1.80 on our buildability scale — the lowest of any genre. Not one ingredient in its recipe is above a 2.",
      "date_published": "2026-06-24T00:00:00.000Z",
      "tags": [
        "insight"
      ]
    },
    {
      "id": "https://mythiclemon.com/data/studies/games-as-recipes-what-ai-can-build",
      "url": "https://mythiclemon.com/data/studies/games-as-recipes-what-ai-can-build",
      "title": "Games as Recipes: What AI Can (and Can't) Build",
      "summary": "A video game is a recipe of about 45 reusable ingredients drawn from five kitchens — art, audio, writing, code and feel. AI has near-solved one cluster and barely moved another, so a genre's buildability is decided almost entirely by which kitchen its core ingredients come from. We score all 45 ingredients and all 30 major genres, then join them to real demand.",
      "date_published": "2026-06-24T00:00:00.000Z",
      "tags": [
        "study"
      ]
    },
    {
      "id": "https://mythiclemon.com/radar/ai-game-buildability-radar-2026-1",
      "url": "https://mythiclemon.com/radar/ai-game-buildability-radar-2026-1",
      "title": "The AI Game-Buildability Radar",
      "summary": "Our buildability verdict on 30 major game types: which AI can ship for you, which it can only assist with, and which it barely touches. Graded against a recipe of 45 reusable ingredients and joined to real demand.",
      "date_published": "2026-06-24T00:00:00.000Z",
      "tags": [
        "radar"
      ]
    },
    {
      "id": "https://mythiclemon.com/radar/reports/ai-era-game-building-playbook-2026",
      "url": "https://mythiclemon.com/radar/reports/ai-era-game-building-playbook-2026",
      "title": "The AI-Era Game-Building Playbook",
      "summary": "A practical strategy for solo and small-team developers building with AI in 2026. Built on our 45-ingredient buildability model and the demand signal in the MythicLemon Games Catalogue, it turns one finding into a method: build where AI builds, and bet where it can't.",
      "date_published": "2026-06-24T00:00:00.000Z",
      "tags": [
        "playbook"
      ]
    },
    {
      "id": "https://mythiclemon.com/articles/build-a-castle-ue5-keystone",
      "url": "https://mythiclemon.com/articles/build-a-castle-ue5-keystone",
      "title": "Build a Castle in UE5 with Keystone: Multi-Volume Composition",
      "summary": "Build a castle, towers and a gatehouse in UE5 with Keystone using multi-volume composition: start from the Castle preset, add crenellations, arcs and stylize, then bake.",
      "date_published": "2026-06-23T00:00:00.000Z",
      "tags": [
        "tutorial"
      ]
    },
    {
      "id": "https://mythiclemon.com/articles/build-interactive-charts-ue5-visual-chart-designer-pro",
      "url": "https://mythiclemon.com/articles/build-interactive-charts-ue5-visual-chart-designer-pro",
      "title": "Build Interactive Charts in UE5 with Visual Chart Designer Pro",
      "summary": "Design a UE5 chart as an asset in a five-region live-preview editor, feed it CSV, JSON or a DataTable, theme it, and one-click Open in UMG with Visual Chart Designer Pro.",
      "date_published": "2026-06-23T00:00:00.000Z",
      "tags": [
        "tutorial"
      ]
    },
    {
      "id": "https://mythiclemon.com/articles/visual-chart-designer-pro-vs-fast-chart-widgets",
      "url": "https://mythiclemon.com/articles/visual-chart-designer-pro-vs-fast-chart-widgets",
      "title": "Visual Chart Designer Pro vs Fast Chart Widgets: UE5 Charts",
      "summary": "Compare Visual Chart Designer Pro and Fast Chart Widgets for UE5 on chart types, data sources, themes, engine support and workflow, with a pick-by-workflow verdict.",
      "date_published": "2026-06-23T00:00:00.000Z",
      "tags": [
        "comparison"
      ]
    },
    {
      "id": "https://mythiclemon.com/articles/which-unreal-engine-version-target-2026-wait-for-ue6",
      "url": "https://mythiclemon.com/articles/which-unreal-engine-version-target-2026-wait-for-ue6",
      "title": "Which Unreal Engine version should you target in 2026 - and should you wait for UE6?",
      "summary": "A decision matrix for which Unreal Engine version to target in 2026, what minimum version Fab asset sellers should support, and an honest take on whether to wait for UE6.",
      "date_published": "2026-06-23T00:00:00.000Z",
      "tags": [
        "article"
      ]
    },
    {
      "id": "https://mythiclemon.com/articles/floor-plan-to-unreal-archviz-keystone",
      "url": "https://mythiclemon.com/articles/floor-plan-to-unreal-archviz-keystone",
      "title": "Floor Plan to Unreal Geometry: ArchViz Blockout with Keystone",
      "summary": "Turn a client floor-plan PNG into editable Unreal geometry with Keystone: calibrate scale, draft the building, review and correct, then bake Nanite static meshes for archviz blockout.",
      "date_published": "2026-06-22T00:00:00.000Z",
      "tags": [
        "tutorial"
      ]
    },
    {
      "id": "https://mythiclemon.com/articles/role-of-ai-in-unreal-engine-5-8-and-beyond",
      "url": "https://mythiclemon.com/articles/role-of-ai-in-unreal-engine-5-8-and-beyond",
      "title": "The role of AI in Unreal Engine 5.8 and the road to UE6",
      "summary": "A grounded map of AI in Unreal Engine 5.8 - the neural and ML plugins that ship inside the engine, the experimental in-editor Epic Developer Assistant…",
      "date_published": "2026-06-22T00:00:00.000Z",
      "tags": [
        "article"
      ]
    },
    {
      "id": "https://mythiclemon.com/articles/ue5-autosave-checkpoints-slot-thumbnails",
      "url": "https://mythiclemon.com/articles/ue5-autosave-checkpoints-slot-thumbnails",
      "title": "UE5 Checkpoints, Auto-Save and Save-Slot Thumbnails with JustSave",
      "summary": "Build a UE5 checkpoint, auto-save and save-slot menu with thumbnails. Learn the general save pattern, then see where JustSave's zero-code save system removes the boilerplate.",
      "date_published": "2026-06-22T00:00:00.000Z",
      "tags": [
        "tutorial"
      ]
    },
    {
      "id": "https://mythiclemon.com/articles/does-unreal-engine-5-8-have-mcp",
      "url": "https://mythiclemon.com/articles/does-unreal-engine-5-8-have-mcp",
      "title": "Does Unreal Engine 5.8 Support MCP? What Is Really in the Engine",
      "summary": "Does UE 5.8 ship Model Context Protocol support? A source-grounded answer: no MCP server or client ships; Epic built ToolsetRegistry plus a cloud assistant. Here is what that means for MCP bridges.",
      "date_published": "2026-06-21T00:00:00.000Z",
      "tags": [
        "article"
      ]
    },
    {
      "id": "https://mythiclemon.com/articles/sketch-to-building-ue5-keystone",
      "url": "https://mythiclemon.com/articles/sketch-to-building-ue5-keystone",
      "title": "Sketch to Building in UE5: Keystone's 2D Canvas Workflow",
      "summary": "Draw a to-scale building footprint on Keystone's 2D Sketch canvas in real Unreal units, place doors, windows and interior walls, set storeys and roof, then bake. No AI key needed.",
      "date_published": "2026-06-21T00:00:00.000Z",
      "tags": [
        "tutorial"
      ]
    },
    {
      "id": "https://mythiclemon.com/articles/ue5-radar-polar-charts-stats-dashboards",
      "url": "https://mythiclemon.com/articles/ue5-radar-polar-charts-stats-dashboards",
      "title": "UE5 Radar & PolarArea Charts for Stat Screens (VCD Pro)",
      "summary": "Design Radar and PolarArea charts for UE5 character stat screens and dashboards in Visual Chart Designer Pro's live asset editor, theme them, and open in UMG.",
      "date_published": "2026-06-21T00:00:00.000Z",
      "tags": [
        "tutorial"
      ]
    },
    {
      "id": "https://mythiclemon.com/articles/ue5-sequencer-spline-path-character-cinematic",
      "url": "https://mythiclemon.com/articles/ue5-sequencer-spline-path-character-cinematic",
      "title": "UE5 Sequencer: Drive a Character Along a Spline Path for Cinematics",
      "summary": "Step-by-step UE5 tutorial for making a character follow a spline path in Sequencer. Includes spline setup, actor binding, camera cuts, and clean cinematic timing without external tools.",
      "date_published": "2026-06-21T00:00:00.000Z",
      "tags": [
        "tutorial"
      ]
    },
    {
      "id": "https://mythiclemon.com/articles/procedural-architecture-worldbuilding-ue5",
      "url": "https://mythiclemon.com/articles/procedural-architecture-worldbuilding-ue5",
      "title": "Procedural Architecture & Worldbuilding in UE5: Fill Worlds Faster",
      "summary": "How to fill UE5 worlds with varied, game-ready buildings without hand-modelling each one: blockout-first level design, then bake editable Nanite buildings with Keystone.",
      "date_published": "2026-06-20T00:00:00.000Z",
      "tags": [
        "article"
      ]
    },
    {
      "id": "https://mythiclemon.com/articles/ue5-save-encryption-backups-versioning",
      "url": "https://mythiclemon.com/articles/ue5-save-encryption-backups-versioning",
      "title": "Hardening UE5 Save Files: Encryption, Backups & Versioning",
      "summary": "Harden UE5 save files: AES-256 encryption, checksums, atomic writes, auto-backup with repair and save-version migration so old saves still load after a shipped update.",
      "date_published": "2026-06-20T00:00:00.000Z",
      "tags": [
        "tutorial"
      ]
    },
    {
      "id": "https://mythiclemon.com/articles/unreal-engine-5-8-ai-assistant-explained",
      "url": "https://mythiclemon.com/articles/unreal-engine-5-8-ai-assistant-explained",
      "title": "Inside the UE 5.8 AI Assistant: what the engine source actually shows",
      "summary": "A grounded deep-dive into Unreal Engine 5.8's experimental AI Assistant and ToolsetRegistry plugins - a CEF shell around Epic's cloud Developer Assistant…",
      "date_published": "2026-06-20T00:00:00.000Z",
      "tags": [
        "article"
      ]
    },
    {
      "id": "https://mythiclemon.com/articles/virtual-production-ue5-led-wall-icvfx-guide",
      "url": "https://mythiclemon.com/articles/virtual-production-ue5-led-wall-icvfx-guide",
      "title": "Virtual Production in UE5: LED Walls, ICVFX and In-Camera Cinematics",
      "summary": "Learn virtual production in UE5: set up LED wall ICVFX, sync real cameras with sequencer, light live action with engine content, and deliver in-camera final pixels without heavy post.",
      "date_published": "2026-06-20T00:00:00.000Z",
      "tags": [
        "tutorial"
      ]
    },
    {
      "id": "https://mythiclemon.com/articles/holographic-cyberpunk-plant-vfx-ue5",
      "url": "https://mythiclemon.com/articles/holographic-cyberpunk-plant-vfx-ue5",
      "title": "Holographic Cyberpunk Plant VFX in UE5: Cyber Flora Niagara",
      "summary": "A grounded UE5 tutorial for Cyber Flora VFX: 100 CPU Niagara effects of holographic scanlines, pixel voxels and reconstruction for cyberpunk and Matrix-style scenes.",
      "date_published": "2026-06-19T00:00:00.000Z",
      "tags": [
        "tutorial"
      ]
    },
    {
      "id": "https://mythiclemon.com/articles/treasure-crystal-divine-vfx-ue5-niagara",
      "url": "https://mythiclemon.com/articles/treasure-crystal-divine-vfx-ue5-niagara",
      "title": "Treasure, Crystal & Divine VFX in UE5 with Crystal & Gilded",
      "summary": "A step-by-step UE5 tutorial for treasure, faceted-crystal and golden divine Niagara VFX, using the 100 content-only CPU systems in Crystal & Gilded VFX to dress loot, shrines and magic.",
      "date_published": "2026-06-19T00:00:00.000Z",
      "tags": [
        "tutorial"
      ]
    },
    {
      "id": "https://mythiclemon.com/articles/verse-language-coming-to-mainline-unreal-engine",
      "url": "https://mythiclemon.com/articles/verse-language-coming-to-mainline-unreal-engine",
      "title": "Verse is quietly moving into mainline Unreal Engine",
      "summary": "Verse is appearing inside mainline Unreal Engine 5.8 as a virtual machine and compiler buried in the core. Here is the actual evidence from the installed…",
      "date_published": "2026-06-19T00:00:00.000Z",
      "tags": [
        "article"
      ]
    },
    {
      "id": "https://mythiclemon.com/articles/ue5-niagara-vfx-beginners-scratch-tutorial",
      "url": "https://mythiclemon.com/articles/ue5-niagara-vfx-beginners-scratch-tutorial",
      "title": "UE5 Niagara VFX for Beginners: Build Your First Effect from Scratch",
      "summary": "Learn UE5 Niagara from zero: create your first sprite emitter, add velocity and size over life, use GPU or CPU simulation, and drop it into a level with proper scalability settings.",
      "date_published": "2026-06-19T00:00:00.000Z",
      "tags": [
        "tutorial"
      ]
    },
    {
      "id": "https://mythiclemon.com/articles/free-dark-fantasy-props-unreal-engine-5",
      "url": "https://mythiclemon.com/articles/free-dark-fantasy-props-unreal-engine-5",
      "title": "5 Free Dark-Fantasy Props for Unreal Engine 5 (Nanite-Ready)",
      "summary": "Five free, Nanite-ready dark-fantasy props for Unreal Engine 5 on Fab: a mourner statue, jester mask, cult banner, demonic aegis and warden's crest, with placement tips.",
      "date_published": "2026-06-18T00:00:00.000Z",
      "tags": [
        "article"
      ]
    },
    {
      "id": "https://mythiclemon.com/articles/stylized-environment-art-pipeline-ue5-2026",
      "url": "https://mythiclemon.com/articles/stylized-environment-art-pipeline-ue5-2026",
      "title": "Stylized Environment Art Pipeline in Unreal Engine 5 (2026)",
      "summary": "A 2026 stylized environment art pipeline for UE5. Covers asset creation mindset, Nanite usage on stylized meshes, foliage painting, lighting for painterly looks, and iteration speed from popular YouTube workflows.",
      "date_published": "2026-06-18T00:00:00.000Z",
      "tags": [
        "article"
      ]
    },
    {
      "id": "https://mythiclemon.com/articles/realtime-cinematics-performance-ue5-2026",
      "url": "https://mythiclemon.com/articles/realtime-cinematics-performance-ue5-2026",
      "title": "Real-Time Cinematics Performance in UE5: Lessons from Digital Foundry-Style Analysis",
      "summary": "Practical UE5 performance guide for cinematics: profiling Niagara and sequencer scenes, Nanite/Lumen trade-offs, scalability settings for VP, and the numbers that actually matter on set and at ship.",
      "date_published": "2026-06-17T00:00:00.000Z",
      "tags": [
        "article"
      ]
    },
    {
      "id": "https://mythiclemon.com/articles/motion-graphics-vfx-crossover-ue5",
      "url": "https://mythiclemon.com/articles/motion-graphics-vfx-crossover-ue5",
      "title": "Motion Graphics and VFX Crossover in Unreal Engine 5",
      "summary": "Bridge the gap between traditional motion graphics and UE5. Learn when to stay in After Effects, when to move to Niagara and Sequencer, and how creators from School of Motion and Surfaced Studio are using Unreal for real-time deliverables.",
      "date_published": "2026-06-16T00:00:00.000Z",
      "tags": [
        "article"
      ]
    }
  ]
}