Complete step-by-step checklist for creating professional landscapes
Creating landscapes in Unreal Engine 5 involves many interconnected steps. This checklist ensures you don't miss critical setup, optimization, or quality steps. Whether you're importing heightmaps or using tools like Landstamp Pro, following this workflow will save you hours of rework.
Determine the physical size of your world in kilometers and the required landscape size in UE5.
Select appropriate heightmap resolution based on your world scale and detail requirements.
Choose between manual sculpting, heightmap import, procedural generation, or stamp-based (Landstamp Pro).
Set up your landscape actor with the correct size, scale, and initial height data.
Double-check section size, component count, and overall resolution match your requirements.
Add major terrain features: mountains, valleys, rivers, plateaus using sculpting or stamps.
Layer in hills, ridges, erosion patterns, and secondary terrain variation.
Add fine details like rocky outcrops, small elevation changes, and texture variation.
Create or assign a landscape material with proper texture layers and blending.
If not using auto-material, manually paint texture layers where appropriate.
Enable Nanite on landscape for better performance and detail with UE5.1+.
Set up landscape LOD distances and forced LOD levels for performance.
Walk across terrain to ensure collision works correctly and slopes are traversable.
Place grass, trees, rocks, and other environmental assets using foliage painting.
Profile landscape rendering cost and optimize any problem areas.
Print this page or save as PDF for quick reference during your landscape workflow.
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