Ensure marketplace-ready quality before releasing your UE5 project or plugin
Fix all compiler warnings - they may be errors on other platforms or configurations.
Remove or conditionally compile debug prints, visual debug draws, and test functions.
Fix all "None" references and ensure no broken blueprint connections.
Write clear, detailed documentation covering installation, setup, and usage.
Every blueprint property and function should have a clear tooltip.
Provide working examples showing how to use every feature.
Import your plugin/assets into a completely fresh UE5 project and verify everything works.
Package and run the project - some issues only appear in packaged builds.
If claiming multi-platform support, test on each platform.
Test with extreme values, edge cases, and rapid inputs.
Measure CPU and GPU cost of your plugin/assets.
Verify your assets/plugin don't have excessive memory footprint.
Ensure all textures use appropriate resolutions and compression.
Check that meshes, materials, and textures all load without errors.
Use proper prefixes (BP_, M_, T_, SM_) and clear, descriptive names.
Create clear folder structure: Blueprints/, Materials/, Meshes/, etc.
Review and comply with all Fab marketplace submission requirements.
Create compelling screenshots, videos, and description.
Make sure every item is checked before submission!