Building Your First Level · Beginner · 11 min

Press Play and Test Your Level for the First Time

Hit Play and step inside the world you built — learn the play modes, how to possess and eject from your character, and the difference between editing and playing so you can iterate fast.

LevelBeginner Time~11 min EngineUE 5.4+ Hands-on11 checkpoints

Before this: Add a Floor, Walls, Sky and Player Start to Make a Real Space, Place Static Meshes and Build Your First Little Scene

By the end, you'll be able to
  • Press Play (or Alt+P) to run your level inside the editor
  • Tell the difference between editing mode and play mode
  • Choose the right play mode for the job (Selected Viewport, New Window, Standalone)
  • Use Simulate, possess/eject with F8, and Esc to stop cleanly

The most satisfying button in Unreal

Up to now you've been building a level from the outside, like arranging furniture in a doll's house. Pressing Play is the moment you shrink down and step inside it — you drop into the world at the Player Start, look around with the mouse, and walk through the scene you made. After the first time, you'll do it constantly.

This running-inside-the-editor feature is called Play-In-Editor, or PIE for short. It's how you test a change in a couple of seconds without ever leaving Unreal: edit something, press Play, check it, press stop, tweak, repeat. That tight little loop is most of game development, so it's worth learning to do it smoothly.

This lesson is short and very hands-on. By the end you'll know how to start play, the handful of ways to start it, how to take control of your character (and hand control back), and — crucially — how to stop cleanly so you don't accidentally edit the wrong thing.

Editing vs. playing — the one idea that prevents most confusion

Unreal has two states, and beginners get tripped up when they don't notice which one they're in. In editing mode (the normal state) you build the level: nothing is running, time is frozen, and your changes are saved with the level. In play mode, the level is actually running like a game — physics ticks, your character moves, Blueprints fire.

The golden rule: changes you make while playing are temporary. When you stop play, the level snaps back exactly to how it was before you pressed Play. That's a feature, not a bug — it means you can experiment freely during play without wrecking your real level. But it also means if you move an object during play and love where it landed, you have to recreate that move in editing mode, because play-mode edits are thrown away.

Press Play and walk your level

Open the level you built earlier (it needs a floor and a Player Start, or you'll spawn into empty space). Work top to bottom — each row stays ticked even if you leave and come back.

  1. 1Find the Play button

    Look at the toolbar across the top of the editor. The big green triangle 'play' icon is the Play button. Hovering over it shows a tooltip confirming what it does.

    Right next to it is a small dropdown arrow — that's where the different play modes live. We'll open it in a moment, but the button itself uses your last-chosen mode.

    TipIf you can't find it, the keyboard shortcut Alt+P starts play from anywhere — no need to hunt for the button.

  2. 2Click Play (or press Alt+P)

    Click the green Play triangle. By default, your game starts running right inside the main viewport. You'll usually drop in as a controllable character at the Player Start you placed.

    Move with W A S D, look around with the mouse, and press the spacebar to jump if your character template supports it. You're now inside your level.

    TipNo Player Start in the level? Unreal warns you and spawns the camera somewhere arbitrary. Drop a Player Start actor where you want to begin, then play again.

  3. 3Notice the editor is 'locked' while playing

    While play is running, the editor behaves differently — your mouse is captured by the game, and you can't click around the panels as usual. That's normal: the viewport has handed your input to the game.

    If you ever feel 'stuck' with the mouse trapped in the game, that's the next step's job to fix.

  4. 4Get your mouse back with Shift+F1

    Press Shift+F1 to release the mouse from the game without stopping play. The cursor reappears and you can click editor panels again while the game keeps running in the background.

    Click back into the viewport to hand control to the game again. This is how you tweak a value mid-play and immediately feel the change.

    TipShift+F1 is the single most-forgotten shortcut for beginners. The instant your mouse feels trapped, that's the key.

  5. 5Stop play with Esc

    Press Esc to stop play and return to editing mode. (There's also a red 'Stop' square in the toolbar that appears while playing.)

    Watch carefully: anything you nudged while playing snaps back to where it was. You're now safely back in editing mode, free to build again.

    TipAlways confirm you've actually stopped before editing. Editing while you think you're stopped — but you're not — is a classic 'why won't my change save?' trap.

The play modes — which one, and when

Plays the game directly inside the main editor viewport. Fastest to start and stop, and keeps everything in one window.

This is the right choice almost every time, especially for quickly checking a change. It's what the plain Play button uses by default.

Play vs. Simulate — a subtle but useful difference

Right alongside Play (in older layouts, or via the play dropdown) you'll find Simulate. They look similar but answer different questions.

Play puts you in control of the player — you possess the character and experience the level as a player would. Simulate runs the world's logic and physics but does NOT possess the player; you keep the free-flying editor camera and watch the simulation from the outside, like a director observing the set. Simulate is handy when you want to watch how things move or fall without being locked into the character's body.

If you're just checking 'can I walk around my level?', use Play. If you're checking 'does that crate physics-tumble correctly?' from a god's-eye view, Simulate is the cleaner choice.

Possess and eject mid-play with F8

F8 is the bridge between being the player and being a free camera, all without stopping play. Start play first, then try this.

  1. 1Eject from your character (F8)

    With play running and you controlling the character, press F8. You 'eject' — control detaches from the player and you get a free-flying camera, just like editing-mode navigation (right-mouse + WASD).

    The game is still running in the background; you've just stepped out of the driver's seat to look around freely.

    TipAfter ejecting you can fly anywhere, click actors, and even peek at their live Details while the game keeps ticking — great for spotting what's actually happening.

  2. 2Possess a different actor (or re-possess)

    While ejected, click your character (or another pawn) to select it, then press F8 again to possess it and jump back into control.

    This 'eject to look, possess to drive' dance lets you inspect the running world from any angle without ever leaving play mode.

  3. 3Stop when you're done

    Whether you're possessed or ejected, pressing Esc still stops play entirely and returns you to editing mode.

    Remember: any tweaks made during this whole session are temporary and revert when you stop.

    TipEjected and lost in space? Esc to stop, then just press Play again — you'll respawn cleanly at the Player Start.

Play-In-Editor shortcuts to memorise

  • Alt P Start Play-In-Editor from anywhere
  • Esc Stop play and return to editing mode
  • Shift F1 Release the mouse cursor from the game without stopping play
  • F8 Eject from / possess your character mid-play (toggle to a free camera)

You moved a crate to a perfect spot while playing, pressed stop — and it jumped back to where it started. Did you break something, and how do you keep the new position?

Key terms to lock in

Tap a card to flip it

ChallengeTry it yourself

Run a complete test pass on your level without touching a menu: start play, walk to the far side of your scene, free your mouse to glance at a panel, eject to a bird's-eye view, fly back over the level, re-possess your character, then stop cleanly. Confirm the level is unchanged afterwards.

Hint 1

Start play with Alt+P instead of hunting for the button.

Hint 2

If your mouse gets trapped and you want to peek at the editor, that's Shift+F1.

Hint 3

Eject and re-possess are the same key: F8.

Hint 4

Stopping is always Esc.

QuizCheck yourself

1You moved several objects around while playing. After you press stop, what happens to those moves?

2Your mouse feels trapped inside the running game and you want to click an editor panel WITHOUT stopping play. What do you press?

3What does F8 do during play?

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Questions beginners ask

What's the difference between Play and Simulate?

Play puts you in control of the player character (it possesses the pawn) so you experience the level as a player. Simulate runs the world's physics and logic but leaves you on the free editor camera, watching from the outside without possessing anyone. Use Play to walk your level; use Simulate to observe how things move or fall.

Which play mode should a beginner use?

Selected Viewport (the default Play button) almost every time. It starts and stops fastest and keeps everything in one window, which is ideal for the quick edit-test-tweak loop. Reach for New Editor Window when you want a fixed resolution, and Standalone occasionally to check behaviour closer to a real packaged build.

My mouse is stuck inside the game and I can't click anything — how do I get out?

Press Shift+F1 to release the cursor while play keeps running, or press Esc to stop play completely. Shift+F1 is the one to remember when you just want to glance at a panel without ending your test.

I changed something while playing and it vanished when I stopped. Why?

That's expected. Edits made during play are temporary and are discarded when you stop — the level reverts to its saved editing-mode state so you can experiment freely. To keep a change, stop play first, make the change in editing mode, and save the level.

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