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AI Game Buildability

How automatable each game type — and each ingredient — really is.

as of January 2026 updated 2026-06-24
30
Genres scored
as weighted recipes
45
Ingredients rated
across five kitchens
1.80
Most buildable
Visual Novel
4.17
Least buildable
Battle Royale

AI-build difficulty is our own editorial assessment of what today's tools can do — 1 means a generalist with AI tools can ship it, 5 means expert, real-time craft. It measures automatability of the parts, not whether the game is fun. Demand figures are from the MythicLemon Games Catalogue and are banded estimates, not sales.

Read the ranking top-down for the genres AI can't shorten, the ledger for which ingredients resist automation, and the kitchen chart for where the difficulty concentrates.

What AI can build, genre by genre

Each game type's AI-build difficulty — the weighted mean of its feature recipe (1 = trivial, 5 = expert craft). Longer bar = harder for AI.

as of January 2026
GenreAI-build difficulty (1–5)
Visual Novel1.8
Interactive Fiction1.83
Point & Click1.94
Hidden Object2.07
Clicker2.23
Farming Sim2.38
Walking Sim2.59
Card Game2.62
JRPG2.77
Management2.8
Colony Sim2.83
2D Platformer2.91
Match 32.93
Tower Defense3.12
Metroidvania3.12
City Builder3.12
Horror3.14
Puzzle3.17
Deckbuilding3.18
Roguelike3.25
Survival3.38
Action RPG3.61
Racing3.73
MOBA3.82
Immersive Sim3.87
Open World3.89
Souls-like3.89
FPS3.93
Fighting4.09
Battle Royale4.17
A genre's buildability is set by which kitchen its core ingredients come from. Every genre's AI-build difficulty (1 = trivial, 5 = expert craft).
MythicLemon Games Catalogue ↓ CSV

The 45 ingredients, ranked by AI-build difficulty

Every feature a game is assembled from, scored 1 (AI does it near end-to-end) to 5 (expert, real-time craft).

as of January 2026
FeatureAI-build difficulty (1–5)
2D backgrounds1
Concept & marketing art1
Flavor text1
Voice acting / VO1
2D illustration2
Ambient / soundscapes2
Branching dialogue2
In-house tools2
Inventory / crafting2
Localization2
Music2
PBR texturing2
Pixel art / sprites2
Platform integration2
Procedural terrain2
Procgen systems2
SFX2
Save / settings / menus2
UI / HUD art2
Worldbuilding / lore2
3D props3
Accessibility3
Camera systems3
Character controller3
Core gameplay loop3
Economy / progression3
NPC AI3
Onboarding / tutorial3
Quest design3
Rigging3
Shaders3
VFX / particles3
3D characters4
3D environment art4
Adaptive music4
Backend / live-ops4
Combat system4
Encounter balance4
Level design4
Performance optimization4
Puzzle design4
QA / balancing4
Skeletal animation4
Game feel / juice5
Netcode (real-time)5
Generation sits at 1–2; feel, netcode and design sit at 4–5. All 45 ingredients ranked by AI-build difficulty.
MythicLemon Games Catalogue ↓ CSV

Where the difficulty lives: the five kitchens

Average AI-build difficulty of the features in each discipline. Generation (audio, art) is near-solved; feel and production are not.

as of January 2026
DisciplineAvg AI-build difficulty (1–5)
Audio2.2
Art / visual2.57
Narrative / writing2.78
Code / systems3
Polish / feel3.75
Audio and art are the most automated kitchens; feel is the least. Average difficulty of the ingredients in each discipline.
MythicLemon Games Catalogue ↓ CSV

Momentum: share of each genre released since 2023

How much of each genre's catalogue is recent. High momentum = a live, growing audience, not a legacy one.

as of January 2026
Genre% of titles released 2023+
Visual Novel37
Interactive Fiction48.2
Point & Click36.6
Hidden Object45
Clicker47.1
Farming Sim59.4
Walking Sim50.5
Card Game45.2
JRPG35.6
Management45.2
Colony Sim49.9
2D Platformer46.7
Match 328.3
Tower Defense44
Metroidvania37.4
City Builder47.3
Horror43.4
Puzzle35.6
Deckbuilding64.4
Roguelike45.1
Survival39.8
Action RPG48.1
Racing31.7
MOBA28.1
Immersive Sim60.7
Open World36.2
Souls-like49
FPS36.2
Fighting17.5
Battle Royale36.1
Momentum doesn't track difficulty — some of the fastest-growing genres are also the easiest to build. Share of each genre's catalogue released since 2023.
MythicLemon Games Catalogue ↓ CSV

About these numbers

Drawn from the MythicLemon Marketplace Index and recomputed each reporting period. Full methodology →

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