Landscapes & Worlds · Beginner · 15 min

Sculpt Terrain from Scratch with the Landscape Tools

Start from a flat plane and shape real hills, valleys and cliffs by hand with the Sculpt, Smooth, Flatten and Erosion brushes — and learn the three dials (size, strength, falloff) that control all of them.

LevelBeginner Time~15 min EngineUE 5.4+ Hands-on14 checkpoints

Before this: Navigate the UE5 Viewport Like You've Done It for Years, Import Your First Landscape from a Heightmap

By the end, you'll be able to
  • Create a new, flat Landscape with 'Create New'
  • Raise and lower terrain with the Sculpt brush
  • Use Smooth, Flatten and Erosion to refine a shape
  • Control any brush with size, strength and falloff

Shaping land with your own hands

In the last lesson you imported a ready-shaped heightmap — fast, and great when you already have a terrain. This time we do the opposite: we start from a completely flat plane and push, pull and smooth it into hills, valleys and cliffs by hand. This is called sculpting, and it's how you make a piece of land that is exactly yours.

Sculpting feels intimidating at first because the brushes seem to do random things. They don't. Every brush obeys the same three dials — how big it is (size), how hard it pushes (strength), and how soft its edge is (falloff). Learn those three and every brush suddenly makes sense. We'll create a flat landscape, then play with Sculpt, Smooth, Flatten and Erosion until shaping terrain feels natural.

Before you start

Tick these so the sculpting goes smoothly:

  • An open level — a Basic level, or the Third Person template from earlier lessons, both work fine
  • Comfort flying the viewport camera (right-mouse + WASD, and F to frame) — you'll move around the terrain constantly
  • A three-button mouse — sculpting with a trackpad is painful and you'll fight the camera the whole time
  • Ten quiet minutes — sculpting rewards slow, light passes far more than one heavy stroke

Four brushes to know by name

Tap a card to flip it

Create a flat landscape and sculpt it

Work top to bottom. Each row stays ticked even if you close the page and come back, so you never lose your place.

  1. 1Switch to Landscape mode

    At the top-left of the level editor there's a mode dropdown (it says 'Selection' by default). Open it and choose 'Landscape'. The left-hand panel changes into the Landscape tool with its own tabs.

    TipIf you can't see the mode dropdown, it's the toolbar button on the far left of the viewport, just under the main menu.

  2. 2Create a new flat landscape

    On the 'Manage' tab, make sure 'New Landscape' is set to 'Create New' (not 'Import from File'). This builds a flat, paintable plane instead of reading a heightmap.

    Leave the section and component numbers at their defaults for your first try, then click 'Create' at the bottom of the panel. A flat green-grey plane appears in the level — that's your blank canvas.

    TipThe default size is plenty to learn on. You don't need a giant landscape to practise sculpting — a smaller one is faster to move around.

  3. 3Open the Sculpt tab and pick the Sculpt brush

    Click the 'Sculpt' tab in the Landscape panel. The Sculpt tool is selected by default — you'll see a list of tools (Sculpt, Smooth, Flatten, Erosion and more) you can switch between.

    Move your mouse over the flat plane and you'll see a circle — that's your brush. Anything inside the circle is what you're about to affect.

  4. 4Raise your first hill

    With the Sculpt tool active, left-click and drag on the plane. The ground rises under the brush — congratulations, that's a hill. Build it up with a few gentle passes rather than one long hold.

    Now hold Shift and left-drag over the same area: the terrain lowers instead. Shift flips Sculpt from 'raise' to 'lower', so the one brush both pushes up and digs down.

    TipLight, repeated strokes give you far more control than one heavy press. If a bump shoots up too tall, just Ctrl+Z to undo and try a gentler pass.

  5. 5Set brush size, strength and falloff

    In the Sculpt panel (or the 'Brush Settings' section) find Brush Size, Tool Strength and Brush Falloff. Brush Size is how wide the circle is; Strength is how hard each stroke pushes; Falloff is how soft the edge is — high falloff blends smoothly, low falloff makes a crisp edge.

    Try a big, soft brush (large size, high falloff, low-ish strength) for rolling hills, then a small, hard brush (small size, low falloff, higher strength) to add a sharp ridge on top. Same brush, totally different results — that's the power of the three dials.

    TipYou can resize the brush quickly with the [ and ] keys instead of dragging the Brush Size slider every time; adjust Tool Strength directly with its slider.

  6. 6Refine with Smooth, Flatten and Erosion

    Switch to the Smooth tool and drag over any jagged or lumpy bits — it averages the heights and blends them, like sanding. Then try Flatten: it levels everything you paint toward one height, ideal for carving a flat ledge or a building pad into a slope.

    Finally try Erosion. Drag it across your hills and it wears the peaks down and settles the valleys, instantly making hand-sculpted terrain look weathered and natural instead of bumpy.

    TipA reliable recipe: rough the shape in with Sculpt, then do one light Smooth pass, then one light Erosion pass. That sequence turns 'blobby' into 'believable'.

  7. 7Look at it from the ground

    Switch the mode dropdown back to 'Selection' and press 'Play' to drop in at player height and walk your terrain. Hills you sculpted from above always read completely differently at eye level.

    Hop out of Play, jump back into Landscape mode, and tweak. Sculpting is a loop: shape, look from the ground, adjust, repeat.

Sculpting shortcuts worth memorising

  • LMB drag Sculpt: raise the terrain under the brush
  • Shift LMB drag Sculpt: lower the terrain instead of raising it
  • [ ] Shrink ( [ ) or grow ( ] ) the brush size
  • Tool Strength slider Drag the Tool Strength slider in Brush Settings to change how hard each stroke pushes
  • Ctrl Z Undo the last stroke — your best friend while learning

Your hills come out lumpy and unnatural, like piles of dough. What's the fix — without starting over?

ChallengeTry it yourself: a hill, a valley and a flat pad

On a fresh flat landscape, sculpt one rolling hill and one valley beside it. Then carve a flat, level pad into the side of the hill — somewhere you could imagine placing a house. Finish by making the whole thing look weathered, not lumpy.

Hint 1

Hill: a large, high-falloff Sculpt brush, a few gentle left-drag passes. Valley: same brush, hold Shift to dig down.

Hint 2

Flat pad: switch to the Flatten tool and paint a small area on the hillside — it levels toward one height.

Hint 3

Weathering: one light Smooth pass over the lumps, then one light Erosion pass over the peaks.

Sculpt from flat vs import a heightmap

You start with 'Create New' and shape every hill by hand. Total creative control, and the only way to make terrain that is exactly what you pictured.

Best for small, bespoke areas, gameplay spaces you need to fit a level around, and for genuinely learning how terrain works.

QuizCheck yourself

1You're using the Sculpt brush, which raises terrain. How do you make it lower terrain instead?

2Which brush is the right choice for carving a flat, level pad into the side of a hill?

3Your hills look lumpy and artificial. Which combination most reliably fixes that?

Finished the steps?

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Next lesson →Paint Textures on a Landscape with Layers (Grass, Rock and Dirt)

Questions beginners ask

What's the difference between Sculpt and Erosion?

Sculpt is the manual brush you control directly — drag to raise, Shift-drag to lower. Erosion is a simulation: it doesn't move terrain where you point so much as wear it down the way weather would, eating into peaks and settling valleys. Use Sculpt to make the shape, then Erosion to make that shape look naturally aged.

My brush isn't doing anything — what's wrong?

Three common causes: you're not in Landscape mode (check the mode dropdown), the brush strength is set very low or to zero, or your cursor isn't actually over the landscape surface. Confirm you see the brush circle on the terrain, nudge the strength up, and make sure the Sculpt tab is the active tool.

How do I undo a sculpting mistake?

Ctrl+Z undoes the last stroke, just like anywhere else in Unreal, and you can press it repeatedly to step back through several strokes. Because undo is reliable, the best way to learn is to sculpt boldly and undo whatever you don't like.

Should I sculpt from flat or import a heightmap?

Both are valid and they pair well. Sculpting from flat gives you total control and is the best way to learn, ideal for small bespoke areas. Importing a heightmap is faster for large regions. A very common workflow is to import a base terrain and then hand-sculpt small tweaks on top of it.

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